Friday 1 June 2012

Game Review - Persona 4: The Ultimate in Mayonaka Arena

Hello folks~ Wisel here~! I'm doing a little review about the recent fighting game released this earlier year.


Persona 4: The Ultimate in Mayonaka Arena. Develop by Altus and Arc System Works.


The characters in this game currently.

Persona 3
Aigis
Kirijo Mitsuru
Sanada Akihiko
Elizabeth

Persona 4
Narukami Yu
Satonaka Chie
Hanamura Yousuke
Tatsumi Kanji
Amagi Yukiko
Teddie
Shirogane Naoto

Game Original
Labrys
Shadow Labrys




The game is played by the standard controls of Arc System Works and SNK. (8 way 4 buttons)
It has some similar mechanics with Blazblue which is also develop by Arc System Works.
One thing very special about this game is that the characters are able to use their Persona during the fight.
Also, Status Change to characters. Something that can really make the game more challenging.

The Mechanics

789
456 (Joystick Chart)
123

Air Turn
Pressing A + C when the character is in the air,  It turns the character in midair to face the opposite direction and can be used to perform a forward air dash away from your opponent.

Awakening
Awakening activates when the player's Life Bar is at around 30% and its activation is indicated when a close-up image of the character's eyes appears on the screen. Players' SP Gauge's max becomes 150 SP instead of 100 and they gain 50 SP in this mode. This also enables 'Awakening' moves which require 50 SP to perform. Players take less damage from attacks when in this mode. 

BURST
Similar to BlazBlue's "Barrier Burst". Pressing A + C + D, it blows opponents away as they are attacking. A black "B" will appear on the screen after it is used. Any increase to the SP Gauge fills this "B" progressively, and when it is full the BURST indicator is recovered. 

All-Out Rush 
Pressing A + B.  Mashing A or B afterwards sends the player in a dash towards the opponent to continue the combo, two options are available to the attacker: hitting C or D. 
C launches the opponent up in a cloud of smoke resembling a skull who can then be chased by the player executing the move while D knocks the opponent away.

Double Jump
Either pressing up while already in the air and having not executed a double jump beforehand, or by pressing the direction opposite of a wall that the player jumps onto.

Guard Cancel Attack
Pressing 6A + B while guarding. It costs 50 SP (Heat Gauge in Blazblue) and has invincibility frames.

Mini-jump
Pressing 2A + C. It is a small hop which can useful to set up combos.

One More! Cancel
Pressing A + B + C. It takes 50 SP (Rapid Cancel in Blazblue), meaning it will cancel the animation of any move the player is currently performing and return the character to the neutral state. This can be used to perform longer combos.

P Combo
String combo similar to Marvel vs Capcom 3 by pressing A > B > C.

R Action
Pressing B + D. It is an invincible move that acts like the Focus Attack mechanic in Street Fighter IV: when players receive damage while executing the move, the damage will be temporarily drained from the player's Life Bar. This damage will recover progressively.

S Attack
Activated by repeatedly and quickly pushing the A button. It makes for an easy combo and it can be super-cancelled.

Quick Escape
Pressing A + C. It dodges opponents' moves and has a few frames of invincibility to escape pressure given by opponents.

Super Cancel
Certain Supers can be buffered during a special move. To cancel these special moves into that Super is a "Super Cancel". It costs HP to execute.

Super Jump
Holding the analog stick down and pressing up immediately afterwards. Super jumps allow the user to jump higher than normal jumps.

Sweep
Pressing 2A + B. It knocks the opponent down.

Throw
Pressing C + D. It executes an unblockable throw and can be done in midair. It is cancelled by the opponent by pressing 'C + D'. There are three types of throws: forward throws, back throws and air throws. Each are executed by directing the analog stick in the corresponding direction while throwing. (Similar to Blazblue)

Ukemi
When falling to the ground or hitting it, recover by pressing a button.

Status Effects
Certain characters, like Naoto and Yosuke, are able to inflict status effects such as mute, which seals the opponent's Persona use for a set amount of time, and confusion, which reverses the opponents controls. These effects are caused by performing certain special moves.

Status Changes



Poison
Character will gradually have their HP decreased.

Confusion
Character will have their right and left directional controls reversed.

Exhaustion
Character will receive extra damage from any "Fatal Counter" that they receive.

Rage
Character will no longer be able to block but will have their attack power increased by a factor of 1.2.

Shock
Character will no longer be able to move. However the "Quick Escape" and "mini-jump" techniques are still enabled under this status change.

Charm
Character will gradually have their SP absorbed by the opponent.

Persona Guage



Using Persona requires the Persona Guage. This gauge directly below the Life Bar. It represents the Personas' health and is composed of four stocks. One stock is emptied when either a character or their Persona receives damage while the Persona is still on the screen. Once it is empty, characters enter "Persona Break" and are unable to use their Persona, meaning attacks and supers that require the Persona are disabled as well as the "BURST" move. Persona break is demonstrated by a grayed out Persona portrait with a black background next to the character portrait.

Controls


Weak Attack (A), Strong Attack (B), Persona Attack (C) and Persona Rush (D)


Here's a video of the gameplay



Releases for the consoles later this year.
Japan: July 26th, 2012
North America: August 7th, 2012
Europe: 2012


That's all for this "little" review.






Disclaimer: I don't owe the pictures and video
Credits: Giantbomb.com